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This is actually wild. I have no idea how this works. Does it somehow emulate the rendering engine of each of these games to render the map? The water in Half-L
by twostorytower 9mo ago
This is actually wild. I have no idea how this works. Does it somehow emulate the rendering engine of each of these games to render the map? The water in Half-Life 2: Lost Coast is just how I remember it. Very cool.
- xyzzy_plugh 9mo agoIt's open source: https://github.com/magcius/noclip.website https://github.com/magcius/noclip.website I wouldn't say it emulates so much as implements a renderer for each game. It's totally nuts.
- rezmason 9mo agoI contributed one earlier this year! The community's a great bunch and I learned a lot. Always remember, folks: the best feature request is a pull request ;)
- svelle 9mo agoYes! I loved the thread on twitter back in the day where Jasper explained how he implemented the Half-Life 2 water shader using the two camera method. I can wholeheartedly recommend going through his account there and on bsky, lot's of interesting stuff.
- pengaru 9mo agoIf you're lucky you might hear from the author - his handle is Jasper_ here on HN.