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I've been experimenting with running Claude in headless mode + a continuous loop to decompile N64 functions and the results have been pretty incredible. (This i
by knackers 10mo ago
I've been experimenting with running Claude in headless mode + a continuous loop to decompile N64 functions and the results have been pretty incredible. (This is despite already using Claude in my decompilation workflow).
I hope that others find this similarly useful.
- garrettjoecox 10mo agoWhat game are you working on?
- wk_end 10mo agoLast sentence of the first paragraph says it’s Snowboard Kids 2.
- deleted 10mo ago[deleted]
- rat9988 10mo agoFor his defense, it is missing a "Tell HN"
- dpkirchner 10mo agoAnd it isn't always obvious when the commenter is the submitter (no [S] tag like you see on other sites).
- garrettjoecox 10mo agowhoops, I did indeed miss that this was OP
- plastic-enjoyer 10mo agoThis sounds interesting! Do you have some good introduction to N64 decompiliation? Would you recommend using Claude right from the start or rather try to get to know the ins and outs of N64 decomp?
- turnsout 10mo agoThis is super cool! I would be curious to see how Gemini 3 fares… I've found it to be even more effective than Opus 4.5 at technical analysis (in another domain).
- deleted 10mo ago[deleted]
- viraptor 10mo agoOne thing I don't annoying in really old sources is that sometimes you can't go function by function, because the code will occasionally just use a random register to pass results. Passing the whole file works better at that point.
- djmips 10mo agoThanks, this is very cool! I've started to dip my toes into this and it's good to see it has potential.