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I don't understand what they got basing off the Source engine. Maybe it made sense when they started 6 years ago - to allow using Hammer and such. But at this p
by Vermeulen 10mo ago
I don't understand what they got basing off the Source engine. Maybe it made sense when they started 6 years ago - to allow using Hammer and such. But at this point they've made their own editor, networking, scene system... why is it still attached to a giant legacy codebase.
- LelouBil 10mo agoIt's Source 2, its not legacy
- Vermeulen 10mo agoSource2 is the giant legacy codebase I was referring to.
- LelouBil 10mo agoI mean, it is being updated regularly behind the scenes, it's used by Dota 2, CS2 and deadlock. If you follow the "leaks" space a bit, you'll know that they are working on some kind of new game, and that new engine features that end up in deadlock for example are developed because of this project.
- debugnik 10mo agoDidn't they start using Unreal Engine for S&box, then pivoted? Something must have been better for them on the Source side.