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Shameless plug, but I wrote some blog posts because I had a lot of the same questions. In my case, I wanted to learn the WebGL APIs, so I wrote two posts: * ht
by akdas 10mo ago
Shameless plug, but I wrote some blog posts because I had a lot of the same questions. In my case, I wanted to learn the WebGL APIs, so I wrote two posts:
* https://avikdas.com/2020/07/08/barebones-webgl-in-75-lines-of-code.html https://avikdas.com/2020/07/08/barebones-webgl-in-75-lines-o...
* https://avikdas.com/2020/07/21/barebones-3d-rendering-with-webgl.html https://avikdas.com/2020/07/21/barebones-3d-rendering-with-w...
I still go back to them myself to refresh my memory. It's funny that I called this a lot of boilerplate, but Vulkan is known to have even more.
This won't answer all your questions, but maybe it'll answer some of them.
- CrimsonCape 10mo agoThanks, this helps. Do VBOs map 1:1 to meshes? Is there some point where I'm looping though meshes and sending every mesh to a VBO?