6 ms·
I thought shaders just needed to be compiled to spir-v
by shortrounddev2 10mo ago
I thought shaders just needed to be compiled to spir-v
- ryandrake 10mo agoMy comment was specifically about cross-platform. Apple operating systems don't know what spir-v is.
- shortrounddev2 10mo agoOh well sure if you're targeting apple as a platform you're gonna have to deal with their special snowflake graphics API
- tombert 10mo agoI wish Apple had made a point to support Vulkan. I know about MoltenVK and all that fun stuff, but for a time, there was a graphics API that worked on all of the major platforms: OpenGL. Vulkan was meant to succeed OpenGL, and despite my annoyances with the API, I still think that it's nice to have an open standard for these things, but now there isn't any graphics API that works on everything.