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Another great reference on this: https://3dreference.notion.site/Texture-Types-15aef4826bf04dd18082bd6bd0f7d824 https://3dreference.notion.site/Texture-Types-15
by gm678 10mo ago
Another great reference on this: https://3dreference.notion.site/Texture-Types-15aef4826bf04dd18082bd6bd0f7d824 https://3dreference.notion.site/Texture-Types-15aef4826bf04d...
Note that normal maps are still widely used in PBR workflows. The article doesn't mention them, but older renderers tended to use diffuse, specular, normal maps, and modern asset creation typically involves albedo, roughness/smoothness, metalness, and ambient occlusion maps in addition to normal maps for textures.