6 ms·
The WebGL game was build with my 2D game engine "Impact", which I previously ported to C[1]. The game has a 3d view, but logic still mostly works in 2 dimension
by phoboslab 10mo ago
The WebGL game was build with my 2D game engine "Impact", which I previously ported to C[1]. The game has a 3d view, but logic still mostly works in 2 dimensions on a flat ground. The N64 version "just" needed a different rendering and sound backend.
[1] https://phoboslab.org/log/2024/08/high_impact https://phoboslab.org/log/2024/08/high_impact
- sodafountan 10mo agoSo you're writing the game in C and targeting the N64? Utilizing your custom Impact game engine, which is also written in C? Do you flash the game to a custom cartridge for testing?