6 ms·
> I honestly cant't think of any good examples where game mechanics and stories interacted in a way that gave you significant agency while still being fun. I'd
by Lichtso 10mo ago
> I honestly cant't think of any good examples where game mechanics and stories interacted in a way that gave you significant agency while still being fun. I'd love to be given contra-examples though.
Rimworld and The Sims. Both are procedural story writers.
> I felt railroaded into comically absurd black/white choices
I agree: All these AAA titles essentially are movies where you get tons of "agency" in choices which are irrelevant to the story, but the main plot is hard scripted into a few predetermined paths.
Until we have full generative AI as game engine the only alternative remains the procedural approach mentioned in the beginning.
- EdwardDiego 10mo agoDwarf Fortress (like the classic Boatmurder) also. The Paradox games, especially Crusader Kings led to some great story writing if you read AARs.