8 ms·
While the methodology wasn't published, Microsoft did something similar for Flight Simulator. https://www.smithsonianmag.com/air-space-magazine/flight-box-1809
by Qworg 11mo ago
While the methodology wasn't published, Microsoft did something similar for Flight Simulator.
https://www.smithsonianmag.com/air-space-magazine/flight-box-180977303/ https://www.smithsonianmag.com/air-space-magazine/flight-box...
- rkomorn 11mo agoIf you want to dig more, I suspect Microsoft got a lot (if not all) of it from blackshark.ai . They're one of the companies whose logo shows up during game start. I knew their name because, when I worked for an Airbus subsidiary, we talked with them about a solution to generate 3D environments for any/every airport. They had some cool stuff but also some wonky stuff at the time (like highway overpasses actually being rendered as walls across the highway).
- Stevvo 11mo agoblackshark.ai was used for generating building models with textured facades from footprints. Their thing for generating airports was actually not used in MSFS. The photogrammetry from satellite photos in MSFS 2024 was done by Maxar Technologies.
- rkomorn 11mo agoAh, neat. How do you know this? And also, was it any different for MSFS 2020?
- Stevvo 11mo agoMy side-project is working on addons, so I spend a lot of time with Flight Simulator. 2020 didn't have the photogrammetry from satellite photos, only from aerial photos in major cities. The blackshark buildings are used wherever they don't have any photogrammetry available.
- rkomorn 11mo agoNeat (again :) ).