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Location: Canada (Canadian Citizen) Remote: Yes. Also open to hybrid and in-person Willing to relocate: Yes. Technologies: Elixir, C++, C, Node.js, Godot Gam
by mikhmha 11mo ago
Location: Canada (Canadian Citizen)
Remote: Yes. Also open to hybrid and in-person
Willing to relocate: Yes.
Technologies: Elixir, C++, C, Node.js, Godot Game Engine, AWS
Résumé/CV:
(resume): https://drive.google.com/file/d/1Zaa-fiZmRCSxHq30d-6mzguWUXjRpVWm/view https://drive.google.com/file/d/1Zaa-fiZmRCSxHq30d-6mzguWUXj...
(linkedin): https://www.linkedin.com/in/XXXXXX/ https://www.linkedin.com/in/XXXXXX/ (available upon request)
Email: XXXXXXXXX (removed due to receiving spam)
Hey. I'm a software developer experienced in designing and building distributed systems. I've been working on a MMORPG that uses Elixir for the backend. This project has been done mostly out of self-interest and curiosity. Currently the game has some players and fans, with servers located across multiple regions.
Prior to this I was a backend developer at a financial services start-up that specialized in implementing payment solutions for non-profit companies. In this role I wore many different hats. I did Data Engineering work in the form of designing schemas and building PCI-compliant data pipelines for use in analytics (DynamoDB, AWS Lambda, AWS S3, AWS Athena). I also built out several integrations to different CRM + ERP platforms. Furthermore I was responsible for the company DevOps strategy and architected a multi-AWS account set-up + CI/CD pipeline for all company infrastructure deployments.
I'm open to any intermediate backend or fullstack developer roles. I have some interest in working within the games industry, so if you have any roles there, I would also be interested. Through my work on the MMORPG in elixir, I've gained considerable experience in designing and implementing AI-Actor architecture + Hierarchical Task Networks for autonomous agents. Technical interests include: low latency distributed systems, systems analysis, signal processing, and graphics programming.