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Looks great for those using Rust - however I do wonder how well this works, if at all, under screen readers and other accessible tech?
by kennydude 11mo ago
Looks great for those using Rust - however I do wonder how well this works, if at all, under screen readers and other accessible tech?
- Oxodao 11mo agomy #1 question each time I see a new UI framework
- jacquesm 11mo ago"Let's get the volume first, then worry about accessibility" That's the typical answer to these questions. Unfortunately, unless you bake it in from day #1 that's not so simple to fix afterwards.
- wiz21c 11mo agoat least I think egui has worked on that aspect...
- anthony-eid 11mo agoAccessibility is apart of gpui roadmap.
- pseudalopex 11mo ago> Unfortunately, unless you bake it in from day #1 that's not so simple to fix afterwards.
- jeroenhd 11mo agoHaven't tried running the code myself, but their API docs mention accessibility at least: https://longbridge.github.io/gpui-component/docs/components/list#accessibility https://longbridge.github.io/gpui-component/docs/components/... Assuming the docs are correct, the UI controls seem ARIA compliant as long as you bother implementing the necessary descriptions and labels.
- andrewl-hn 11mo agoZed Editor (built on top of GPUI) is opaque to screen readers, so I wouldn't have high hopes.