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If your audience is developers and designers, a pure flat design is great and will likely work well. But normal people need their hand held as to what a button
by jhermsmeyer 14y ago
If your audience is developers and designers, a pure flat design is great and will likely work well.
But normal people need their hand held as to what a button is. Subtle drop shadows and gradients are the best way to instantly get someone to understand that yes, this element does something. Something important is lost in flatland.
On a side note, the vault and picture frame image on the main homepage for layervault.com is the height of skeumorphism and realistic design. Beautiful, but also kinda ironic.
- allang 14y agoNot sure I agree that normal people need a ton of hand holding, but even that's true, those people will eventually disappear. As for the image on our homepage — that's our app icon. Pretty funny that it's quite realistic (done by the talented folks at SoftFacade). We didn't think it was a huge contradiction, since it serves as more of a pretty picture than an interface. That said, we probably will end up throwing it out when redesign our rather outdated external site :)
- jhermsmeyer 14y agoYou are in good company: "According to various reports, when someone suggested to include a touch-typing tutorial in this intro as well, since many people did not know how to use a keyboard, steve Jobs simply said not to bother as those people would die out eventually." * http://orangejuiceliberationfront.com/theyll-die-out-eventually/ http://orangejuiceliberationfront.com/theyll-die-out-eventua...
- goldfeld 14y agoDefine good.
- babesh 14y agoNo, they are born every minute of every day. They are known as kids. Check out kids using iPads and iPhones. Compare that to Android. Kids can figure out how to use iPads and iPhones really quickly. Very, very doubt the same for the Metro or Android for that matter.
- kellysutton 14y agoWe were also talking when writing the blog post that it depends on what the interface is for. When designing a site that accepts user-generated content (whether it be LayerVault or Facebook), the interface—is in many respects—only there to get out of the way. A flat design is often best at showcasing others' content. When the interface is to facilitate a straight-forward task, one could make the argument for a more embellished interface.
- dpark 14y ago> But normal people need their hand held as to what a button is. Subtle drop shadows and gradients are the best way to instantly get someone to understand that yes, this element does something. Something important is lost in flatland. I disagree. Go to http://google.com http://google.com. How many of the items in the bar at the top have gradients? Is there any confusion about whether they're clickable? Now go to Google+. Is there any confusion about whether the icons on the left are clickable, despite being flat (and even grayed out)? I'm looking at Chrome right now and none of the buttons in the toolbar look 3D. All of these examples do have a rollover effect, but even without that, the design informs you what's clickable. And mind you, these are all examples from a company that is not embracing flat design as its major aesthetic. Users have plenty of experience with clickable items that don't look like buttons. There are a ton of ways to convey that something is clickable without trying to make it look like a physical button. > On a side note, the vault and picture frame image on the main homepage for layervault.com is the height of skeumorphism and realistic design. Beautiful, but also kinda ironic. Agreed. It seems quite out of place to me. The spinning background is also really rough. It's completely gratuitous and actually makes me queasy.
- jhermsmeyer 14y agoThe two most prominent buttons on the home page have subtle drop shadows and gradients. Google is actually a great example of restrained skeuomorphic design. If I had to advocate for just one aesthetic (which is silly on its face), I suppose restrained skeuomorphism would be the one.
- dpark 14y agoFor sure, Google doesn't seem to be headed toward "flatland", which was my point. Even Google, who seems to be clinging to "restrained skeuomorphism" uses flat, clickable elements in many places. I seriously doubt that they'd do so if their usability testing showed that users don't understand them. I've got to say, I don't understand why people keep mentioning drop shadows, though. Drop shadows seem fairly uncommon. Even Google only uses them for mouseover. And mouseover is, in my opinion, too late to indicate what's clickable and what isn't. It's a nice confirmation, but the user should already know before they even move their mouse. If you've got a user aimlessly moving their mouse over things trying to determine what's clickable, you've failed at design.
- muan 14y agoCannot agree more on that layerVault's audiences being designers and developers sure does make things simpler. It's simply true that "designing specifically for tech savvy people OR a group of 60 years old folks" has each a set of very different things to take into consideration. Although if we are saying that those 60 years old non tech savvy people would eventually disappear, then sure, why not? I adore flat design in a aesthetic way, but saying flat design is the answer to or even plays a part in UX decisions making just sounds silly. Is there really a point in advocating an aesthetic? It is subjective in every way. Though if the purpose is to make a style trendy, the article perhaps does make a great deal of sense. Flat design and skeuomorphism are both styles, whereas applying affordance IS a means to an end.