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Very nice project! Thanks for making it open-source and very easy to use. I hope you'll find contributors and be able to get a nice collection of animations! I
by laurentlb 11mo ago
Very nice project!
Thanks for making it open-source and very easy to use. I hope you'll find contributors and be able to get a nice collection of animations!
I'm starting a new project, I may have to use this tool in the next few months.
- Joel_Mckay 11mo agoCould also check out the Auto Rig Pro ( https://artell.gumroad.com/l/auto-rig-pro https://artell.gumroad.com/l/auto-rig-pro ) plugin in Blender, as it does corrective shape-keys and makes exports to Unity/Unreal trivial. Also, FaceIt ( https://faceit-doc.readthedocs.io/en/latest/ https://faceit-doc.readthedocs.io/en/latest/ ) uses the iPhone Lidar with the Unreal App, and makes facial expression capture less buggy. Keep in mind most motion capture files are considered live-performances, and must be licensed by the original rights holders: https://www.mocapclub.com/Pages/Library.htm https://www.mocapclub.com/Pages/Library.htm https://github.com/MattiasFredriksson/io_anim_c3d/releases https://github.com/MattiasFredriksson/io_anim_c3d/releases This project sort of works for basic mocap (calibration needs ChArUco board): https://freemocap.org/ https://freemocap.org/ Or if you have the resources and athletic actors around: https://www.rokoko.com/ https://www.rokoko.com/ Or for student projects could try: https://www.mixamo.com/ https://www.mixamo.com/ Hope you make something awesome and fun =3