6 ms·
If you keep resolution low, manage your scene complexity carefully and commit to the art style, you can make reasonable 3D games that run even on 20 year old ha
by mvx64 11mo ago
If you keep resolution low, manage your scene complexity carefully and commit to the art style, you can make reasonable 3D games that run even on 20 year old hardware. I did so as an experiment on my game [1] [2] and now that I can see that it works, I am working on a second, more "serious" and complete one. Computers are fast.
[1] https://news.ycombinator.com/item?id=45270981 https://news.ycombinator.com/item?id=45270981
[2] https://totenarctanz.itch.io/a-scavenging-trip https://totenarctanz.itch.io/a-scavenging-trip
Really cool news about raylib. I will seriously consider using this.