5 ms·
That would be the PS2’s VUs which had an upper and lower pipe and it was easier to write instructions for each in separate columns. Then in one SDK we received
by xgkickt 11mo ago
That would be the PS2’s VUs which had an upper and lower pipe and it was easier to write instructions for each in separate columns. Then in one SDK we received program called vcl which took a single list of instructions, doing all the pipelining for you, as well as optimizing loops and assigning registers automatically. It was a godsend.
- mabster 11mo agoI can't remember the details because we coded the SPU in C, but the PS3 SPUs had odd and even cycles with different access properties too.
- trelane 11mo agoDiscussed in the article, should you want a refresher. https://www.copetti.org/writings/consoles/playstation-3#architecture-of-the-spu https://www.copetti.org/writings/consoles/playstation-3#arch...