7 ms·
This is simply not the case. Every major game framework/engine targets Mac natively. If you are building your engine/game from scratch, you absolutely do not n
by nasseri 11mo ago
This is simply not the case. Every major game framework/engine targets Mac natively.
If you are building your engine/game from scratch, you absolutely do not need to use Xcode
- jayd16 11mo agoWhy don't you look through the Unreal and Unity docs and see if you can make a build without a Mac and xcode.
- nasseri 11mo agoYea you’re right I skipped over the part where you said the final build required it. Nonetheless that’s a small fraction of the time spent actually developing the game.
- jayd16 11mo agoIdeally, it's a continuous part of development because you're making daily (or more) builds and testing them. That makes it a continuous headache to keep your Mac builders up. It means you need to double dev hardware costs or more as you need a gaming PC to target your core audience and Macs handle the mac bugs. It means your mac build machines are special snowflakes because you can't just use VMs. The list goes on and on of Mac being actively hostile to the process. Just Rider running on a Mac is pleasant sure, but that's not the issue.
- nasseri 11mo agoI think I misunderstood your point as “developing a game on Mac sucks”, vs “developing for Mac without a Mac sucks” which I absolutely can’t disagree with
- deleted 11mo ago[deleted]