6 ms·
The Stuntman series is a still painful example. Blame the odd non-IEEE-754 floating point implementation changing physics enough that AI fails most of the miss
by WhiteDawn 11mo ago
The Stuntman series is a still painful example.
Blame the odd non-IEEE-754 floating point implementation changing physics enough that AI fails most of the missions which softblocks progress quite egregiously
- Ndymium 11mo agoMade me laugh though, when in the first level that it completely blocks, the director tells you to get close to a pickup, but the car you're chasing smashes the pickup to the sky like Team Rocket. Last I heard there was a feature branch for testing a software implementation of floating point that would fix these issues, but naturally it would be a lot slower. I haven't tried it myself.
- CaptainOfCoit 11mo ago> The Stuntman series is a still painful example. I tried PS2 emulation just a year to ago, just to play Stuntman and found the same thing, painfully slow and barely playable.