5 ms·
Consoles are pretty heterogeneous IRL too, though. You have multiple SKUs (regular and Pro, for example), not to mention most games will also target multiple co
by potatolicious 1y ago
Consoles are pretty heterogeneous IRL too, though. You have multiple SKUs (regular and Pro, for example), not to mention most games will also target multiple consoles (PlayStation + Xbox + Switch is a common combo).
So in reality the opportunities to really code against a specific piece of hardware are few and far between...
Heck, then you get into multiple operating modes of the same hardware - the Nintendo Switch has a different perf profile if it's docked vs. not.
- SonOfLilit 1y agoThis used to be less true at the time Carmack said it :>
- djmips 1y agoThe original Switch was launched in 2016 that's plenty of time with a stable platform. The multiple operating modes in practice can be approached by coding against un-docked ( handheld) and then adding bonus quality for docked.
- Agentlien 1y agoThis is exactly what I've been doing when optimizing games for the switch.
- eru 1y agoA handful of variants for consoles is not nearly as bad as the almost limitless variety on PC.