8 ms·
Xkcd: Click and Drag
- nrkn 14y agoAlso: https://news.ycombinator.com/item?id=4542347 https://news.ycombinator.com/item?id=4542347
- Mithrandir 14y agoThe bit at the end[0] is hex for 'ProPuke is awesome'. 0: /* 50:72:6f:50:75:6b:65:20:69:73:20:61:77:65:73:6f:6d:65 */
- barrkel 14y agoIt's disappointing that it appears this won't make the front page. It appears the domain is on a blacklist. Makes sense from a cheap humour perspective, but that's not what this one is about.
- saraid216 14y agoIt's on the front page as of right now.
- krisneuharth 14y agoExcellent! I feel like Randall is getting closer to producing an actual game with his worlds and characters. I look forward to what he has in store for us in the future.
- Camillo 14y agoLimbo?
- scottyallen 14y agoI think he already has:) Look around you at all the people playing. Hint: the ones writing code are winning...
- samet 14y agoRandall just got crazy (with a good meaning).
- Digit-Al 14y agoThe mind boggles. How long must it have taken him to create this. It is HUGE. I have been scrolling round for about 20 minutes and still have not found an end to it.
- nrkn 14y agoI'm running a program to map it right now
- Digit-Al 14y agoYay. Finally found an edge. Seen so far: - absolutely massive cave system (not fully explored) containing a small village, amongst other things; - massive space rocket - satellite dish - what appear to be raptors running through the grass - well, they had to be there somewhere, didn't they :-)
- mayanksinghal 14y agofrom: http://imgs.xkcd.com/clickdrag/1110.js http://imgs.xkcd.com/clickdrag/1110.js var size=[14,48,25,33]; var tilesize=2048; var map_size=[(size[1]+size[3])*tilesize,(size[0]+size[2])*tilesize]; So 165888x79872!!!
- Mithrandir 14y agoHere's a torrent of all the images: https://ubuntuone.com/4VxOo5cnInZWQUEplIdb2c https://ubuntuone.com/4VxOo5cnInZWQUEplIdb2c
- Sniffnoy 14y agoEdit: I retract this comment. Having written my own script to fetch everything within the boundaries I suggested, I found that it didn't get any that weren't already in the torrent. Going by the other comments, I suspect this is missing some. vladoh claims there's even more stuff under the tunnels. Meanwhile, mayanksinghal points out the size of the array holding everything -- it appears north goes up to 14, and south goes down to 25; however, the images in this torrent go only as high as north 11 and south 25. (Seems everyone agrees that the east and west boundaries are 48 and 33.)
- hkmurakami 14y agoRandall still draws with pencil and paper, and draws "really big"; I really want to know how much paper area he used for this one :O
- DanielRibeiro 14y agoI was having trouble downloading the torrent, so I wrote a little script to get it for me: https://gist.github.com/3748257 https://gist.github.com/3748257 Warning: 6mb worth of files. Edit: Github repo with all the images and the script, so that people don't need to hammer the xkcd server: https://github.com/danielribeiro/xkcd_grab https://github.com/danielribeiro/xkcd_grab
- apag 14y agoThanks for sharing! I was just going to do that myself, glad that now I don’t have to.
- knowtheory 14y agoAnd folks can hammer github's servers instead by viewing the commit https://github.com/danielribeiro/xkcd_grab/commit/40f58f4d1a4f1e6f5d24a1e8b6597db4467b5335 https://github.com/danielribeiro/xkcd_grab/commit/40f58f4d1a...
- dmor 14y agoBwahaha, upper left corner (waaaay up). I'm working at a small startup. Our business model is "taking free drinks from industry events and reselling them". Edit: Holy shit I had no idea how huge this was! I'd pay for a massive framed poster of this thing.
- zalew 14y ago'stupid feebsd' and a crashed plane
- dalke 14y ago"Copy that Gold Leader. I'm already on my way out." with X-wing. And "Becky?" Deep in the caves.
- DanielRibeiro 14y agoNice catch. Direct link to the tile: http://imgs.xkcd.com/clickdrag/2n2w.png http://imgs.xkcd.com/clickdrag/2n2w.png
- lloeki 14y agoI found the raptors (the author hates raptors).
- rivo 14y agoA practical introduction to the Backtracking algorithm.
- deleted 14y ago[deleted]
- elssar 14y agoPhew, found both the edges, traversed all of the tunnels. Finally I'm free! Also, really impressed. The way the tunnels on the left side met up with the Mario tunnel was pretty cool.
- nicholassmith 14y agoI just spent 5 minutes exploring and don't think I've seen even 25% of it. Had a grin from the off as well.
- gkoberger 14y agoSimple way to share positions: var p =$('.map').position();prompt("Have someone run this code to see this position","$('.map').css({'left':"+p['left']+", 'top':"+p['top']+"})"); This gives you a snippet you can send to someone else to run. --------------------------------------- Also, don't want to drag? http://www.potch.me/blog/press-and-hold.html http://www.potch.me/blog/press-and-hold.html
- pestaa 14y agoI had to stop because my hand began to hurt. You have my deepest gratitude for reminding me what discovery and exploration feels like.
- potch 14y agoI wrote some JS to add keyboard controls to the map, because clicking and dragging is for suckers. http://www.potch.me/blog/press-and-hold.html http://www.potch.me/blog/press-and-hold.html
- dalke 14y agoThanks! Much easier.
- nikcub 14y agoas a bookmarklet: javascript:var kn=document.createElement('script');kn.src='//raw.github.com/gist/3748621/1bbdaee115134d0106978e42a5423f7b3e5de5e3/nav.js'; kn.type='text/javascript';document.getElementsByTagName('head')[0].appendChild(kn);
- Camillo 14y agoI'm holding out for a version that lets me use two-finger scrolling.
- iridium 14y agoThree finger scrolling works on a mac (Lion). I think you can enable drag lock on snow leopard for the same effect. EDIT: The mouse does move off the view port during drag, so its probably not that much more efficient.
- Xcelerate 14y agoI just downloaded the image tiles and explored the world that way. Quickest way to make sure I saw everything!
- deleted 14y ago[deleted]
- irfn 14y agoClick and Drag without the distraction. put javascript:$('img[title="Click and drag."]').hide();$('img[title="Click and drag."]').parent().css('overflow','visible'); in the url bar
- subsystem 14y agofull screen (at least in chrome): javascript:$('#comic').removeAttr('style'); $('.map').css('z-index',1).css('background','#fff');$('body').css('overflow','hidden');
- nrkn 14y agoA map: http://imgur.com/GDJPL http://imgur.com/GDJPL
- amic 14y agothe white square at 11n11e is not at the good position on this map. I wonder why 11n11e and 11s11e are empty.
- tim_heap 14y agoAll of the 11x11y squares are empty, the south ones are just black instead of white. I've not worked out why yet.
- maxerickson 14y agoSomebody in another forum pointed out that 1111 is the next comic.
- carlesfe 14y agoDoes the comic remind anybody else of Terraria? 2D scrollers are the best games...
- ranman 14y agomy hacky way of killing Randall's server: curl --limit-rate 40K -O http://imgs.xkcd.com/clickdrag/\[0-100\]\{n,s\}\[0-100\]\{e,w\}.png Then to remove all the 404s: find . -type f -size 345c -exec rm -f {} \; Woo! No code.
- V99 14y ago1/8 scale (256x256 tiles): http://edc.srvs.us/1110-eighth/ http://edc.srvs.us/1110-eighth/ 1/4 scale (512x512 tiles): http://edc.srvs.us/1110-quarter/ http://edc.srvs.us/1110-quarter/ 1/2 scale (1024x1024 tiles): http://edc.srvs.us/1110-half/ http://edc.srvs.us/1110-half/ full size (2048x2048 tiles): http://edc.srvs.us/1110/ http://edc.srvs.us/1110/ None of them crash Chrome on my Mac, but good luck with that...
- reinierladan 14y agoI made a high res PDF (text balloons are readable) - http://s.rlink.co/JZ6G http://s.rlink.co/JZ6G
- carlesfe 14y agoThank you both!
- alimbada 14y agoThanks, that's the most usable version I've seen in this thread yet. You win 3 gold Internets.
- reinierladan 14y agoThis one is even more usefull: http://xkcd-map.rent-a-geek.de/ http://xkcd-map.rent-a-geek.de/ (give that guy a diamond Internets)
- reinierladan 14y agoDropbox says "This account's public links are generating too much traffic and have been temporarily disabled!" so I put a backup on Cloud app: http://news.ycombinator.com/item?id=4543626 http://news.ycombinator.com/item?id=4543626
- bizzz 14y agoOk, someone please glue all the tiles together! I can't wait to see all this magnificence!
- deleted 14y ago[deleted]
- wesleyholl 14y agoHere's my version of full map: http://www.wickedglitch.com/2012/09/full-low-res-image-spoiler-map-xkcds-click-and-drag/ http://www.wickedglitch.com/2012/09/full-low-res-image-spoil...
- deleted 14y ago[deleted]
- nikcub 14y agoDon't use any of the spoilers, image maps or sites that stich it together, it is much more enjoyable when you discover the entire image through the viewport dimensions as originally intended. It is also much more enjoyable when you don't know what to expect
- discountgenius 14y agoagreed. Much of the comedy comes from the subversion of expectations... ...although some nerds prefer figuring out puzzles. And yes, nerd in this case is a term of endearment.
- kunalb 14y agoMy attempt at hammering the xkcd servers -- also colours missing tiles correctly (black/white depending on south/north): http://explog.in/xkcd.html http://explog.in/xkcd.html [edit: basically lays everything out in a single huge page so that you can scroll instead of dragging]
- chj 14y agoHoly shit! I didn't expect it to be this big!
- atas 14y agoAnd I thought it was going to be a short one. Got to get back to work. By the way, I play this game with Google Maps every day.
- albertzeyer 14y agoAnd have you already seen everything?
- atas 14y agoNot really. I will continue at home.
- vanhelsing_ 14y agoSomeone make a large poster of this thing, quick!
- xSkeen 14y agoThe very last image to the right, "I wonder where i'll float next?" is a reference to Randall's first xkcd comic; http://xkcd.com/1/ http://xkcd.com/1/
- xSkeen 14y agoThe very last image to the right, "I wonder where i'll float next?" is a reference to Randall's first xkcd comic; http://xkcd.com/1/ http://xkcd.com/1/
- reinierladan 14y agoI created a full high res PDF of the image (only 11MB), with readable text balloons. — http://s.rlink.co/JZ6G http://s.rlink.co/JZ6G
- ddreier 14y agoCould anyone create a torrent for this? Dropbox has killed the link.
- RenierZA 14y agoI wonder if this is a world record for the biggest comic ever. Does anybody know?
- Shivetya 14y agoI was looking for where the spider was hiding.
- daralthus 14y agoReminds me of Scott McCloud's infinite canvas idea: http://scottmccloud.com/4-inventions/canvas/index.html http://scottmccloud.com/4-inventions/canvas/index.html Impressive by the way!
- ekyo777 14y agoFor some reason I want to load that as a map in worms armageddon
- arc_of_descent 14y agoThis is just brilliant!
- civild 14y agoExploring this took me back to the days of playing the Dizzy series of games, wondering what was beyond the next screen.
- brianbreslin 14y agothis is strangely poetic
- hackalyst 14y agowhats up with the dinos? http://xkcd-map.rent-a-geek.de/converted/10-297-507.png http://xkcd-map.rent-a-geek.de/converted/10-297-507.png
- bad_user 14y agoA classic: http://xkcd.com/135/ http://xkcd.com/135/
- goldins 14y agoI have made a very low-res polar coordinates version: http://dl.dropbox.com/u/543600/1110polar.png http://dl.dropbox.com/u/543600/1110polar.png I will make a larger version later tonight.
- LarryCurlyMoe 14y agoYou guys do realize that new panels can be added to the world at any time (and existing ones can be modified). Who's to say the world is static?
- codingSloth 14y agoI made a little grid with all the tiles on it (they are smaller than the original ones). I hope it makes the navigation easier... Each tile is clickable (it redirects to the original picture) http://www.baffo.org/xkcd/ http://www.baffo.org/xkcd/