6 ms·
That's amazing, it would be interesting to see benchmarks comparing the two versions
by Vilian 1y ago
That's amazing, it would be interesting to see benchmarks comparing the two versions
- rbits 1y agoYeah that would be nice. Some native Linux versions actually have worse performance than Proton when they're done poorly. I got ~60fps on the Linux version of Silksong, but 400fps running the Windows version through Proton.
- neuroelectron 1y agoWow, I wonder if it would be easier to just target proton directly
- Telaneo 1y agoIt would be, since targeting proton is largely just targeting Windows and not falling into a few traps most games don't fall into anyway.
- johncolanduoni 1y agoIt definitely is if you have an engine with a DX12 backend but no Vulkan backend. Nothing stops you from detecting Proton and then tweaking uses of the DX12 APIs that translate poorly to Vulkan, and there's no way adding a whole new rendering backend will be easier than writing the extra code paths in the DX12 one.
- hunterloftis 1y agoThat sounds like possibly a configuration issue rather than strictly performance (although I agree the symptom is worse performance). For instance, specifically the value "~60fps" vs something as high as 400fps sounds like running with vsync enabled vs. with it disabled.
- nullbyte808 1y agosounds like the game was capped to 60
- MyOutfitIsVague 1y agoThat sounds like vsync to me. I'd be worried if I was rendering 400fps when my monitor can't get close to displaying that framerate.
- WithinReason 1y agoThe linux version gets 340 fps on the SD for me, same as the Proton version