5 ms·
This vibed coded implementation is buggy. If you go to 64.00×, it can't slow back anymore.
by rnotaro 1y ago
This vibed coded implementation is buggy.
If you go to 64.00×, it can't slow back anymore.
- ks2048 1y agoYes, going to 32x also won't let you back down to 1x. (16x and lower - yes).
- deleted 1y ago[deleted]
- francisduvivier 1y agoWell that's fixed in the V2 with even more vibe coding: https://francisduvivier.github.io/eternal-struggle-with-speed-control/v2.html https://francisduvivier.github.io/eternal-struggle-with-spee...
- ks2048 1y agoWatching it at 100x is cool - you can just watch the border wiggle around (at this speed you may as well not even draw the balls).
- patates 1y agoI think next level would be custom shapes, custom starting areas, more colors, ability to change physics (add gravity?), and user interacting (being able to help a fellow struggling entity -a ball in this case-, when it gets worse). Someone put this into an AI super duper thinking max edition, sprinkle some MCP on top and see what happens lol
- nandomrumber 1y agoRapidly converging on Conways Game of Life
- rottc0dd 1y agoNice work. Still buggy. If you increase the ball size and increase the speed, the whole thing goes black/white in 10 seconds.
- hk__2 1y ago> This vibed coded implementation is buggy. Isn’t that the main characteristic of vibe-coded code anyway?