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I worked on that! I was a dev on the team that built the first IntelliSense engine for C++. It’s a miracle it worked at all. It was based on a hacked-up versio
by philiplu 1y ago
I worked on that! I was a dev on the team that built the first IntelliSense engine for C++. It’s a miracle it worked at all. It was based on a hacked-up version of the C++ front-end, but when it inevitably hit errors attempting a single-pass parse of the current source, it would silently bull its way through and try not to get too screwed up. Doing that in the presence of templates was not a good time. But with the RAM and processing speeds available then, I’m still kind of shocked it worked at all, 28 years ago.
- sipsi 1y agonice documentation
- lepicz 1y agoheh, sorry, but intellisense was the first thing we (in a game studio) turned off immeadiately after install (by deleting the dll as there was no other way) because it was unacceptable resource hog. this was around VS 2003/2005/2008. visual assist x worked better.
- zerr 1y agoNo offense but the first thing I used to do after MSVC installation was the installation of Visual Assist :)
- twen_ty 1y agoOh man Visual Assist. Was it whole tomato software or something like that? It was amazing back in the day!
- keithnz 1y agoOh, very cool! It was like magic when we got that!