5 ms·
Me: let's watch the animation to see this in action ... sees: "an uncursed food ration" This is wild; I gotta start playing text based games.
by throwaway201606 1y ago
Me: let's watch the animation to see this in action ...
sees: "an uncursed food ration"
This is wild; I gotta start playing text based games.
- fph 1y agoNethack is one of the wildest. So many hardcoded edge cases and wild interactions. From the wiki: "Food rations have a 1/7 chance of being rotten when eaten if they are uncursed and older than 30 turns, or else are blessed and older than 50 turns, while cursed food rations are always rotten. Food rations can be thrown to tame domestic canines and felines and pacify domestic equines. "
- n4r9 1y agoThe game takes on a new level when you find you can build an army of big cats, or gallivant about with a lance on a warhorse (P.S. nevertheless this is still newbie stuff. I never got very far after many hours of attempts...).
- somat 1y agoIt is probably just me But I find it especially fun to play with a copy of the source code open, using it as a cryptic but thorough guide.
- herewulf 1y agoI recommend trying Dungeon Crawl Stone Soup also. The devs are constantly refining the game to increase the fun factor and aren't afraid of removing decades old features to do it. E.g.: In more recent versions there is no food hence you cannot starve to death (a questionable game mechanic in a type of game lacking any real "economy"). https://crawl.develz.org https://crawl.develz.org
- anthk 1y agoThe hunger mechanics were made to not leech down the machine as an user and stop grinding uselessly. As of DCSS, it's more ARPG bound than a Roguelike.