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What are your thoughts on how Bevy's developing UI toolkit compares (in terms of goals and use cases) to some of the other Rust efforts in the space (egui, xile
by vlmutolo 1y ago
What are your thoughts on how Bevy's developing UI toolkit compares (in terms of goals and use cases) to some of the other Rust efforts in the space (egui, xilem, iced, etc.)? Do you expect it will be specialized/limited to scene development for games?