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Hi, author of the post here. I'll admit I kept the premise simple here in order to provide a more introduction on how to "roll your own" effects without too muc
by itsmonktastic 14y ago
Hi, author of the post here. I'll admit I kept the premise simple here in order to provide a more introduction on how to "roll your own" effects without too much overhead.
The sort of thing you've described seems to have been implemented pretty well as a zepto plugin: http://blog.kojo.com.au/flickable-zepto-plugin/ http://blog.kojo.com.au/flickable-zepto-plugin/ (in particular this demo: http://blog.kojo.com.au/demos/flickable/demo2.html http://blog.kojo.com.au/demos/flickable/demo2.html ) which works wonderfully on my Galaxy Nexus, but I haven't had much of a chance to play with this yet!
- randallu 14y agoThat is nice, thanks for the link :). It's a pity the touch events don't include finger velocity -- you can confuse the velocity tracker in that example by swiping back and forth quickly before releasing. Android has a whole bunch of velocity trackers, but they're probably expensive in JS (solve least squares, etc). Code is here: https://github.com/android/platform_frameworks_base/blob/master/libs/androidfw/VelocityTracker.cpp https://github.com/android/platform_frameworks_base/blob/mas...