4 ms·
It would be technically deadlock free because you'd have a state that is unable to progress forward but it wouldn't technically involve a synchronisation primit
by unbrice 1y ago
It would be technically deadlock free because you'd have a state that is unable to progress forward but it wouldn't technically involve a synchronisation primitive. In my view a real deadlock would actually be easier to debug but I'm just a caveman.
- deleted 1y ago[deleted]