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It'll open the door for more ambitious webgames and web apps that use the GPU.
by popcar2 1y ago
It'll open the door for more ambitious webgames and web apps that use the GPU.
- pjmlp 1y agoI keep waiting to see ambitious webgames that could match the experience of Infinity Blade from 2010, used to demo iOS new OpenGL ES 3.0 capabilities, the foundation of WebGL 2.0. https://en.wikipedia.org/wiki/Infinity_Blade https://en.wikipedia.org/wiki/Infinity_Blade Game demo, https://www.youtube.com/watch?v=_w2CXudqc6c https://www.youtube.com/watch?v=_w2CXudqc6c The only thing I like in Web 3D APIs, is that outside middleware engines, they are the only mainstream 3D APIs designed with managed languages in mind, instead of after the fact bindings. Still waiting for something like RenderDoc on the respective browser developer tools, we never got anything better than SpectorJS. It isn't even printf debugging, rather pixel colour debugging.
- josephg 1y agoThey’re also the only 3D APIs designed to safely untrusted code to use your GPU.
- pjmlp 1y agoAssuming proper drivers, which browser black lists prove otherwise. Hence one of the reasons why it never took off as Flash replacement, and indies rather focused on native mobile games. It is hard to sell an experience, when there is zero control over the hardware acceleration.