6 ms·
Then paint to a regular buffer and do a memcpy to the framebuffer that has no cache at the end of each frame, possibly only copying a region/tiles you want to u
by Asm2D 1y ago
Then paint to a regular buffer and do a memcpy to the framebuffer that has no cache at the end of each frame, possibly only copying a region/tiles you want to update.
All the libraries that exist are designed to work like this.