4 ms·
Two, surely? The previous one still being used and the new one being written. (Note that this is how most rendering artifacts were fixed long ago - the on scre
by akrotkov 1y ago
Two, surely? The previous one still being used and the new one being written.
(Note that this is how most rendering artifacts were fixed long ago - the on screen and the off screen buffers were swapped, so nobody would "see" in progress scenes)
- Retric 1y ago1 copy + the original = 2 instances in memory.