5 ms·
So I’ve actually been in XR for nearly a decade now. So I’ve tried every version of “dev in XR” I even spent the last 2 years trying to build an XR native dev p
by MichaelThatsIt 1y ago
So I’ve actually been in XR for nearly a decade now. So I’ve tried every version of “dev in XR” I even spent the last 2 years trying to build an XR native dev platform.
The feedback was always “this is too heavy” for all devices excluding XREAL.
Also I wanted a device that didn’t feel like a hack. Something tailored to the experience.
- sxp 1y agoThat makes sense. Your compute puck based design is much more ergonomic. And if you combine it with something like SCOTTeVEST , you have a pretty good mobile XR form factor. Keep up the good work :)
- sandeep1998 1y agoI am very interested in this setup as well. I feel Bigscreen Beyond 2[0] has a very good balance of size and weight. But its VR and not AR. I can't wait to create something that does computing in VR well. Something that Simlula VR[1] has been trying for a while now [0] https://www.bigscreenvr.com https://www.bigscreenvr.com [1] https://simulavr.com/blog/intermediate-products/ https://simulavr.com/blog/intermediate-products/
- MichaelThatsIt 1y agoBig fan of big screen. Darshan is probably the most level headed founder in all of XR.
- LoveMortuus 1y ago>excluding XREAL You mean you haven't tested XREAL or you didn't find XREAL as too heavy? I'm asking because I have Viture XR Pro which are basically a clone of XREAL and I find them too heavy after a few hours of use. I would really like a solution that wouldn't be as heavy and that would have clear displays where text would be readable from edge to edge.
- swsieber 1y agoIt might be that your pupillary distance is bigger than what the viture can handle. I have a pair of crap glasses I'm playing around with, and supposedly you can get custom lenses that account for your pupillary distance.