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the Doom in TypeScript types project wouldn't have been possible without Nick and Helion - I owe Nick a huge thanks! He helped with some of the more obscure pa
by dimitropoulos 1y ago
the Doom in TypeScript types project wouldn't have been possible without Nick and Helion - I owe Nick a huge thanks! He helped with some of the more obscure parts of the engine and also helped make a super small WAD that is what the game eventually ran in.
Legend.
- LoganDark 1y agoDoom in TypeScript types is amazing. Thank you for losing your mind for the rest of us :)