5 ms·
I mean, in my personal projects I've transpiled GLSL into spir-v bytecode for use with OpenGL 4.5, even. Libshaderc has suppported that for years.
by manchmalscott 1y ago
I mean, in my personal projects I've transpiled GLSL into spir-v bytecode for use with OpenGL 4.5, even. Libshaderc has suppported that for years.
- pjmlp 1y agoMaybe using extensions? "Khronos Releases OpenGL 4.6 with SPIR-V Support" https://www.khronos.org/news/press/khronos-releases-opengl-4.6-with-spir-v-support https://www.khronos.org/news/press/khronos-releases-opengl-4... > OpenGL 4.6 adds support for ingesting SPIR-V shaders to the core specification, guaranteeing that SPIR-V shaders will be widely supported by OpenGL implementations