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What I took away from this story is that I forget that there are ecosystems outside the Apple App Store. I’ve become so accustomed to thinking of releasing on A
by RandomWorker 1y ago
What I took away from this story is that I forget that there are ecosystems outside the Apple App Store. I’ve become so accustomed to thinking of releasing on Apple first that I didn’t even know you could make money through Teams addons.
- sochix 1y agoYep, Teams store is a hidden gem.
- xyst 1y agoYou can make money through anything that has a decent market size. Slack addons or plugins used to be a good example before it was acquired by Salesforce.
- em-bee 1y agowhat else is there then? google, microsoft, apple, some chinese companies. can't think of anything else with a large market for apps.
- Suppafly 1y agoroblox :) Honestly though anything with a lot of users typically either has a way to make money selling addons, or by hosting your own content related to their product, like wikis and leaderboards and such.
- bemmu 1y agoThere’s even a niche within Roblox, which is making plugins for the IDE used for making games for it, Roblox Studio. There’s a built-in marketplace where you can charge money for them.
- unmole 1y agoShopify, Wordpress
- heromal 1y agoPost is old by now, but I've had this spreadsheet bookmarked for years:https://medium.com/point-nine-news/a-landscape-of-the-major-saas-app-stores-4c48b103e69b https://medium.com/point-nine-news/a-landscape-of-the-major-...
- Suppafly 1y ago>What I took away from this story is that I forget that there are ecosystems outside the Apple App Store. Which is very limiting considering that the Apple ecosystem, other than for phones, is the smallest one. A lot of software companies don't even target Apple at all because it's not worth it.
- mattmaroon 1y agoOther ecosystems are smaller (probably nothing has more consumers than the two major app stores) but often much higher intent. The same person who you have to coax into paying $1 for an iOS app won’t bat an eye at a productivity tool that costs $20/mo. So while the platform has less reach the lower competition and higher RPUs make them great. If I were still making games I’d be looking at Steam before iOS, for instance.