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> I really don’t think Rust is a good match for game dev. Both because of the borrow checker which requires a lot of handles instead of pointers and because com
by pcwalton 1y ago
> I really don’t think Rust is a good match for game dev. Both because of the borrow checker which requires a lot of handles instead of pointers and because compile times are just not great.
I completely disagree, having been doing game dev in Rust for well over a year at this point. I've been extremely productive in Bevy, because of the ECS. And Unity compile times are pretty much just as bad (it's true, if you actually measure how long that dreaded "Reloading Domain" screen takes).
- hollerith 1y ago"ECS" == Entity-Component-System, "a software architectural pattern commonly used in game development and other simulations for organizing game objects and their data," according to Google Gemini.