6 ms·
I still think the cleanest rotation system was when we mapped tetromino states to hardware interrupts. You’d get instant kicks, but if the stack got too high yo
by DadBase 1y ago
I still think the cleanest rotation system was when we mapped tetromino states to hardware interrupts. You’d get instant kicks, but if the stack got too high you’d risk a race condition that hard-locked the framebuffer. Not elegant, but very motivating for clean stacking.