9 ms·
This article really hit home for me. On Aardwolf MUD we replaced "mobprog" scripting with Lua based progs back in 2007/2008 and it has been the single best chan
by Lasher 1y ago
This article really hit home for me. On Aardwolf MUD we replaced "mobprog" scripting with Lua based progs back in 2007/2008 and it has been the single best change we ever made in 25+ years of our game.
The experiences that area builders have been able to create goes way beyond anything we envisioned - with 40 or so LUA functions integrated into the C codebase and basic access to rooms/objects/players and NPCs from Lua they have been able to make entire sub games.
I couldn't imagine trying to build a full application with Lua, but for this use case, it is perfect.
- skulk 1y agoOh hey Lasher! Totally wasn't expecting to see you here! Aardwolf is what got me into lua programming (and to some degree programming itself), albeit via client scripting. I do dream of building a cool area with crazy mobprogs one day, but I can never come up with good ideas.
- Lasher 1y agoSmall world! That's awesome that Aardwolf was part of what helped you get into programming. I hear you on areas, I'm far better at the core game engine than I am coming up with good ideas and story lines for areas and quests. I don't want to cross the line into "advertising" but this thread is probably mostly done anyway so, we have a Discord now if you want to drop by and say hi without connecting to the game itself.