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Thanks! Writing the game has been really fun and I’m proud of the codebase. It’s therapeutic to work on it because I get to skip all the frustrating parts of we
by ehmorris 2y ago
Thanks! Writing the game has been really fun and I’m proud of the codebase. It’s therapeutic to work on it because I get to skip all the frustrating parts of web dev like writing config files.
- mjburgess 2y agoI think you'd gain clarity from `export function` and `function` over the anonymous fn + const style -- which seems a little like zig? And the getter/setter system: I dont see a reason for over `{getHeight: () => height}` over `return {height, weight}` ? Since canvasManager is mostly just data properties, you could also destructure those inline to funciton parameters, ie., function drawX({ctx, height, width, scale}) etc.