4 ms·
> It seems to me that "vibe checks" for how smart a model feels are easily gameable by making it have a better personality. I don't buy that at all, most of my
by audessuscest 2y ago
> It seems to me that "vibe checks" for how smart a model feels are easily gameable by making it have a better personality.
I don't buy that at all, most of my use cases don't involve model's personality, if anything I usually instruct to skip any commentary and give the result excepted only. I'm sure most people using AI models seriously would agree.
> My guess is that it's most of the reason Sonnet 3.5.1 was so beloved. Its personality was made much more appealing, compared to e. g. OpenAI's corporate drones.
I would actually guess it's mostly because it was good at code, which doesn't involve much personnality