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Not just that, they had specific renderer backends, one for GeForce, one for GeForce3, one for Radeon 8500 that they had to cut out as they used proprietary inf
by zbendefy 2y ago
Not just that, they had specific renderer backends, one for GeForce, one for GeForce3, one for Radeon 8500 that they had to cut out as they used proprietary information or code perhaps.
- zbendefy 2y agoCorrection, I didnt remember correctly as those are actually there in the code release, here is the r200 (radeon 8500) renderer specific code: https://github.com/id-Software/DOOM-3/blob/master/neo/renderer/draw_r200.cpp https://github.com/id-Software/DOOM-3/blob/master/neo/render...