5 ms·
I imagine the first implementations would be a mix of on-device models and procedural generation. For online multiplayer games I could see the cost of running t
by cdfuller 2y ago
I imagine the first implementations would be a mix of on-device models and procedural generation. For online multiplayer games I could see the cost of running the models baked into a subscription.
I feel that I don't know enough about the gaming world to actively apply my imagination to the concepts and principles that currently exist in that realm.