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OnLive comes to Ouya, Controller Makes Full Frontal Debut
- illumin8 14y agoThis has been mentioned before, but by simply using colored circles for their controller buttons, they are ignoring the needs of a lot of color blind gamers. This is why every console manufacturer has symbols on the buttons. Color coding doesn't work so well when a significant percentage of your players can't differentiate between green and red. This could be solved very easily by picking some symbols to go along with the colors. Of course, our patent and trademark laws are ridiculous and it's highly likely that Microsoft has already patented the letters X, Y, A, and B...
- randomdrake 14y agoSeems like a no-brainer to use: O, U, Y, A.
- bdz 14y agothere will be letters. and yes, O, U, Y, A. http://cdn2.sbnation.com/entry_photo_images/4547820/ouya2_gallery_post.jpg http://cdn2.sbnation.com/entry_photo_images/4547820/ouya2_ga...
- paulhodge 14y agoFunny story, an early version of the OnLive controller used the letters L,I,V,E, which spelled EVIL when read a certain way. http://9to5google.files.wordpress.com/2012/01/onlive_controller_front_labeled_full.png http://9to5google.files.wordpress.com/2012/01/onlive_control...
- aiham 14y agoThey state at the bottom of the post: "P.S. We're still deciding on the buttons. For now, we've stuck with the colored circles as placeholders. But don't fret, we won't leave out colorblind gamers. :)"
- fhars 14y agoNot only has it been mentioned before, it is clearly described in the article as an interim solution that will be relaced by something accessible to coulorblind people in the final design.
- slantyyz 14y ago>> Microsoft has already patented the letters X, Y, A, and B.. Wouldn't Nintendo (Super Nintendo), Sega (Genesis and forward) et al. have prior art on this? Microsoft was far from the first to use those letters.
- teamonkey 14y agoDesignmarked, not patented I believe. So the green A, red B, blue X, yellow Y are owned by Microsoft. Sony have the circle, triangle, square and cross. In terms of patents, Nintendo have the cross-shaped D-pad, Sony have the segmented d-pad and Microsoft are left with the awful spongy rocker pad.
- arthurbrown 14y ago>> ... it's highly likely that Microsoft has already patented the letters X, Y, A, and B... Nintendo and Sega have both used this scheme since SNES / Dreamcast respectively (as well as Nintendo DS).
- wreckimnaked 14y ago> This could be solved very easily by picking some symbols to go along with the colors. Of course, our patent and trademark laws are ridiculous and it's highly likely that Microsoft has already patented the letters X, Y, A, and B... That'd be a shame. X, Y, A and B sounds more Super Nintendo than Xbox.
- nemo1618 14y agoNot going to lie, that controller is looking pretty ugly. Any word on if they'll support USB controllers? Obviously you'd lose the touch functionality...unless you plugged in a Wacom or something, lol
- slantyyz 14y agoWell, the system is open and hackable, I'm sure someone will write drivers to allow PS3, Wiimotes, 360 and generic USB controllers to be used.
- zdw 14y agoPS3 and Wiimotes would be relatively easy, as both are just Bluetooth devices and the OUYA has that built in. Xbox 360 controllers would require either wired or the RF adapter that MS sells for PC use.
- slantyyz 14y agoActually there are also dedicated PS3 USB and Xbox USB controllers, most commonly used in tournament fight sticks.
- onli 14y agoThis is where projects like this may fail brutally. Controller-design is hard. Mapping small fast movements to the screen, especially when playing 3D-games, needs a perfectly for the job designed hardware. Consoles lack a good input anyway, compared to the mouse. That is why kinect was so promising, though of course movement-controllers have their own set of issues. Their solution now is to cave. They didn't design their own controller. Instead, they oviously took the xbox and ps3 controller and merged them. Those controllers solved some issues when compared to the old controllers for the snes and such, with the circle-sticks (which unlike the one from the N64 aren't as high thin and probably therefore longer lasting) and the holdable form. So the controller is nothing special, but from the conept-side it at least won't be much worse than the ones from current consoles. Maybe using such a generic one was a smart move.
- pvidler 14y agoIf their controller fails horribly, perhaps they could use the OnLive 'universal' controller -- the one that works with OnLive's console as well as all laptops and android/iOS devices. It's actually a really nice controller -- better than the PS3, slightly worse than the Xbox 360 (but without the battery pack issues).
- 89a 14y agohaha! ugly as sin
- TheEzEzz 14y agoThe big news here isn't the controller, it's OnLive. With Google fiber rolling out, and eventually pushing the country toward gigabit, there will no longer be any reason why a cheap, weak box with an internet connection can't topple the console giants. Eventually this will spill over into general computing. There is a giant pie to be won here, and both OnLive and Google know how valuable it is.
- dguaraglia 14y agoJust pointing out: bandwidth isn't half as important as latency is in this context. We still don't know how good latency will be on Google Fiber.
- jiggy2011 14y agoMaybe the answer is to have local nodes. Think of it like a traditional video arcade, somewhere in your town is a small datacentre full of servers hosting various games.
- forrestthewoods 14y agoAnd if that still isn't good enough then each gamer can have their own personal mini-datacenter in a box right by their TV or monitor! :)
- khangtoh 14y agoThe pipe is not going to be bottleneck in this case. It's the device's speed/processor/etc.
- JL2010 14y agoHonest question: is anyone here using onlive? How is the gaming experience? Are the visuals, performance and latency acceptable? How are they doing in terms of their sales/subscribers? I remember reading about it a long time ago thinking that it would be a sign of the future and something I would definitely want to try. It seems to have fallen off of my radar and I don't know anyone who uses their service, and I would consider myself and my friends "hardcore" gamers.
- scrame 14y agoI played through Arkham Asylum on the PC and Arkham City on the OnLive console, and found it ... adequate. I tried the beta and it didn't even work, but went back when AA was 99 cents and was impressed that they were even able to make a reality. I pre-ordered AC because it came with the console for free, and it was pretty slick. However, I subscribed to their "channel" and have been pretty disappointed, the games are mostly old or random indie titles that don't always fit the model, and a good number require a mouse/keyboard which you can make work with the console, but is much clunkier than the slick wireless controller (which is _very_ well done). There are 2 problems: 1) Anything even smelling like a dropped connection boots you entirely out of the game, and can take a few minutes to get back in. This includes just pausing and walking away for 5-10 minutes. 2) The batman games worked because they have a slower, more deliberate input system, and auto-save constantly. Otherwise it just won't be able to keep up. So, barring licensing, I just don't see it being able to play something that needs a good twitch response time, multi-player, or something that is hard to recover after an immediate drop. So, no diablo, CoD, real-time strategies, or MMOPRGs. Without those titles, it won't be able to get a lot of traction. Still, a really awesome technical achievement. The PC executeable is a couple of _megs_ and can then just stream anything, but a lot of gaming needs either fast response time (which you lose with the server round-trip), or the ability to just stop for a few minutes without losing everything you've got.
- Olreich 14y agoMMOs have lots of potential actually. They are built to deal with lots of lag on input, and hide it well.
- anateus 14y agoOne of the fun things I get from that is that OnLive are going to make an ARM build of OnLive. That means it should be Raspberry Pi compatible! (OnLive have released ARM builds of their desktop service to run on tablets which shouldn't be too far from the full on game product, but afaik this is the first time they've promised an ARM-targeted version of it).
- unwiredben 14y agoMaybe... Rasberry Pi has an older ARM core without the v7 instructions and a much simpler GPU than the Tegra 3 chip that's in the Ouya. I'd not expect it to work there.