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Wow, this sounds like how the AI simulation for my multiplayer game works. Each AI agent has a view of the world and can make local steering decisions to avoid
by mikhmha 2y ago
Wow, this sounds like how the AI simulation for my multiplayer game works. Each AI agent has a view of the world and can make local steering decisions to avoid other agents and self preservation. Agents carry out low-level goals that are given to them by squad leaders. A squad leader receives high level "world" objectives from a commander. High-level objectives are broken down into low level objectives distributed among squad units based on their attributes and preferences.