5 ms·
I'd really appreciate better pricing (e.g. risk free, pay after you succeed, etc..), at least for Android platform.
by exim 14y ago
I'd really appreciate better pricing (e.g. risk free, pay after you succeed, etc..), at least for Android platform.
- hamidpalo 14y agoNot just that, but at $1500 per seat for MonoTouch and MonoDroid it is way too expensive.
- jbigelow76 14y agoThat's enterprise pricing, you can get the pro version of Mono Touch for $400. Not "risk free" but definitely reasonable given the opportunity it can afford a developer.
- andyjohnson0 14y agoMonoTouch Pro ($399) plus Mono for Android Pro ($399) minus bundle discount ($199.90) = $598.10
- cfn 14y agoStill a very reasonable price below many component vendors put there.
- andyjohnson0 14y agoA lot to ask from a small, relatively new company. Xamarin already offer a free trial version (fully functional except deploy to emulator only) and a 30 day money back guarantee after purchasing. You also get a year's updates for free. Edit: what is "risk free"?
- jbigelow76 14y agoWhat you propose wouldn't be "risk free", it would be simply transferring your risk to Xamarin (they have to develop and support users that don't end up paying). Xamarin puts out a quality product, they should charge a price for it relative to the value it can bring a MOTIVATED developer. And if we want to use it we should pay for it. I don't want to wake up tomorrow to see that they dropped the price to 5 bucks hoping to win on volume only to find out soon afterward that Microsoft paid them 25 million to stop development.
- natfriedman 14y agoOur free trial never expires and lets you try the platform in the emulator/simulator for as long as you like. As for the paid product, we issue a no-questions-asked refund to anyone who requests it within some reasonable amount of time (30 days usually). Even with this, our refund rate is less than 1%.
- ConstantineXVI 14y agoI'd personally like to see something like a non-commercial/OSS-only "hobbyist" license (maybe $150-200?). I really want to use MonoDroid outside the emulator but don't see myself doing mobile commercially anytime soon, so $400 is tough to swallow. That said, I totally understand if that's not a market Xamarin wants to be in.
- exim 14y agoWhat I meant is actually a different business model, which can co-exist with the current one. E.g.: "Pay only after you earn your first 100$" but along with "NO WARRANTY" and "no support" and maybe "without IDE, only cmd line tools and SDK" but that would be an extreme - still, better than nothing. I think this will _tremendously_ boost your user base. All in all, you will cover a new target market with retaining the existing market. Anyway, thanks for the great product! EDIT: the market you actually will loose (in "no support" users) - are the users who didn't succeed. Not sure if you can track the numbers, that would help to determine if this business model will be positive for you.
- untog 14y agoI'd love to see some kind of "per-app" licensing. I realise it would be difficult to implement, but as a small independent developer, it would be great if I could pay a lower amount but be limited to only releasing one app. It would also be a good teaser to make me pay the full price once I've used it for a while.
- solutionyogi 14y agoWhat if your potential customers demanded risk free pricing? They get to use their software for free till they start seeing value. Would you agree to that? If not, why are you expecting Xamarin to do that for you? Frankly speaking, if 400$ for a product like MonoTouch is risk for you then you probably shouldn't be developing commercial software which you sell for money.
- fryguy 14y agoBut the corollary is the guy that wants to make a silly app and give it away for free as a hobby. For instance, I wanted to make a very particular kind of timer application for playing Diablo, primarily for myself but give it away, and the $400 price point makes me not want to use monodroid for it. Of course, I'm not really Xamarin's target market per se, and given the post I made about HBO's pricing so I can understand their position. However, as someone that is in the segment of people the OP is talking about, I can sympathize.
- solutionyogi 14y agoIf you really want to make silly app, use Objective C + XCode. You still will have to pay 100$ for Apple Developer program. What I have an objection to is the idea of 'pay if I succeed' model. Clearly the OP is not talking about a silly app given away for free. He wants to make money selling software but refuses to pay for tools which can help him create the software faster.
- fryguy 14y agoThere at least is a bit of precedent for it, given the Microsoft BizSpark program, and a couple of the game engines are significantly cheaper/free if the company's gross is less than some number. I'm not saying that Xamarin should do that, but it seems like making it cheap/free to lock in the codebase to the Xamarin development stack, and then having a point where they have to eventually pay makes sense. (and using objective C/XCode are pretty much at the bottom of my list of things I ever want to do in my life)