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> Imagine creating a game by describing scenes, like the ones in the article, with a good morphing technology between scenes, so that the transitions between th
by lancesells 2y ago
> Imagine creating a game by describing scenes, like the ones in the article, with a good morphing technology between scenes, so that the transitions between them are like auto-generated scenes which are just as playable.
Why do you think this game would be good? I'm not a game maker but the visual layer is not the reason people like or enjoy a game (ex: nintendo). There are teams of professionals making games today that range from awful to great. I get that there are indie games made by a single person that will benefit from generated graphics, but asset creation seems to be a really small part of it.