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Everything run in pure WebGL. The sound used Web Audio (but we also support HTML5 Audio). We do not demo anything running with the plugin any more. Lack of We
by davidgaleano 14y ago
Everything run in pure WebGL. The sound used Web Audio (but we also support HTML5 Audio).
We do not demo anything running with the plugin any more.
Lack of WebGL support is the only reason to use the plugin. Now we also have a pure JavaScript 3D physics and collision solution (to be available on the next SDK release).