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We did demonstrate real games using our technology, this is the presentation I gave at WebGL Camp Europe: http://www.youtube.com/playlist?list=PLF06FB93083
by davidgaleano 14y ago
We did demonstrate real games using our technology, this is the presentation I gave at WebGL Camp Europe:
http://www.youtube.com/playlist?list=PLF06FB93083F1D460
The demonstration at Develop Evolve was more business oriented.
All our tools and pipelines are explained and documented on our SDK, online docs at:
http://docs.turbulenz.com
You are free to download the SDK and try it for yourselves, but we will try to provide more specific details in the future.
- kevingadd 14y agoThanks for the links to details. Which of those videos is a real game? I clicked through them and only saw one game demo and the speaker explicitly said it's 'just one car', so that's probably not the one you're referring to. Is there a specific video I should look at?
- davidgaleano 14y agoThis one: http://www.youtube.com/watch?v=k2C5govjl5Y&list=PLF06FB93083F1D460&index=7&feature=plpp_video I apologise for the darkness of the recording of the Quake 4 demo, we did another presentation at Develop - Evolve this morning that will show the demo in all its glory.
- kevingadd 14y agoThanks for the link. The Score Rush and Space Ark demos represent you much better, especially since they are by third-party developers (despite the poor video quality). Were they both running in pure WebGL under Chrome, or did they rely on your native plugin? I was unable to find any documentation on your site that actually explained what specific features require the plugin.
- davidgaleano 14y agoEverything run in pure WebGL. The sound used Web Audio (but we also support HTML5 Audio). We do not demo anything running with the plugin any more. Lack of WebGL support is the only reason to use the plugin. Now we also have a pure JavaScript 3D physics and collision solution (to be available on the next SDK release).