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if your hardware supports mesh shaders properly, it won't be very hard for it to also support these other features emulated in software (geometry shaders, tesse
by HeuristicsCG 2y ago
if your hardware supports mesh shaders properly, it won't be very hard for it to also support these other features emulated in software (geometry shaders, tessellation, lines etc).
But mesh shaders are fairly new, will take a few years for the hardware and software to adapt.
- adrian_b 2y agoThey are fairly new at the other GPU makers, but the NVIDIA GPUs have them starting with Turing, 6 years ago. AMD GPUs have them starting with RDNA 2.