6 ms·
Pip position encoding can get that down to 3. One pip on 3 adjacent sides. Centre pip = 1, Edge = 2, Corner = 3
by ejddhbrbrrnrn 2y ago
Pip position encoding can get that down to 3. One pip on 3 adjacent sides.
Centre pip = 1, Edge = 2, Corner = 3
- quirino 2y agoIf we're gonna go that route, you can just put a single pip on a corner and derive all of the other positions from that.
- gcr 2y agoNope, that’s rotationally symmetric around the (pip, center of dice) axis. Put the pip on the face, but near the corner.
- ejddhbrbrrnrn 2y agoOr the edge so, the pipped face is 1, then go over that edge for 2, keep going around for 3 and 4. If we consider that "going east" then 5 is on the north pole.
- quirino 2y agoThat's what I mean by "pip on the corner" :P The comment above mine was using this terminology to refer to the corner of a face.