6 ms·
Gravity at levels 19-28 is 2 frames per cell, and level 29+ is 1 frame per cell. Rolling is pretty much required to survive at level 29+ speeds. Lvl 19 (star
by mitsu_at 2y ago
Gravity at levels 19-28 is 2 frames per cell, and level 29+ is 1 frame per cell. Rolling is pretty much required to survive at level 29+ speeds.
Lvl 19 (start): 140 lines
Lvl 20-28: 9 x 10 lines
Lvl 29-234: 206 x 10 lines
Lvl 235: 810 lines (because of level up overflow bug https://cohost.org/rgmechex/post/5264863-rgme-article-33-81)
Lvl 236-255: 20 x 10 lines
Total of 3300 lines cleared before the level overflowed to 0.
Looks like Dog continued playing on for a while, ultimately reaching level 91 again before ending the run with an additional 916 lines cleared after rebirth, due to not being able to recover from an i-piece misdrop.
To clarify, this was on a modified version of the game that prevents game crashes. The original unmodified version of the game actually starts experiencing possible crashes after reaching level 155 (Bluescuti being the first to reach this point is what made headlines some months ago).
- mmmlinux 2y ago-- modified version of the game. Well that really makes this less interesting tbh.
- jdlshore 2y agoOnly very lightly modified to prevent crashes, which seems legit to me.
- mitsu_at 2y agoFair, but it's still an impressive feat in its own right. Crash dodging comes with its own challenges, explained more here: https://www.youtube.com/watch?v=V3f4T0WaDVM https://www.youtube.com/watch?v=V3f4T0WaDVM There are some player actions that can avoid or reduce the risk of crash, including: - Pushing down <7 points - Pushing down 7+ points (note: very difficult at lvl 29+ speeds) - Turning off the next box while a line is being cleared - Avoiding specific line clear types on specific levels However, on some levels, these actions will crash the game instead. Crash probabilities are summarized here: https://docs.google.com/spreadsheets/d/1zAQIo_mnkk0c9e4-hpeDvVxrl9r_HvLSx8V4h4ttmrs/edit?gid=1013692687 https://docs.google.com/spreadsheets/d/1zAQIo_mnkk0c9e4-hpeD...
- drilbo 2y agoOnly slightly. It's not as if the patch changes the core game play mechanics, it's only to make it past the "kill screen". When you keep in within context with the fact that making it to this "kill screen" was unheard of less than a year ago, it's still pretty damn impressive.
- mrob 2y agoI'd argue that in the context of overflowing the level counter, dodging the crashes (the most difficult part) is in fact the core mechanic. This doesn't take away from the skill required for playing at this level on the hacked version, but it does make the title misleading. It's not a "NES Tetris rebirth", it's a "Tetris Gym rebirth".
- kernal 2y agoTo be fair, Blue Scuti also used a modified Tetris ROM to set his record.
- mrob 2y agoOnly to correct the score display for the benefit of viewers. Unlike removing the crashes, it didn't change how the game actually played.