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This has been a great idea for decades. I want Haystack to be successful just like many other attempts. The early execution seems promising. And I suspect there
by tracyhenry 2y ago
This has been a great idea for decades. I want Haystack to be successful just like many other attempts. The early execution seems promising. And I suspect there will be many challenges (e.g. when it's hard to figure out caller/callee,, inconsistent UX preferences across developers, etc). Kudos for taking this on!
Btw I've always thought that this is even more powerful when the screen estate is more infinite than a 2D screen (like in a VR headset).
- akshaysg 2y agoI love the idea of a Haystack VR world! It's a shame that VR software is in a tenuous state due to the biological factors, but I believe it's the future "one day".
- dangerlibrary 2y ago"In a tenuous state due to the biological factors" is easily the funniest SV euphemism for "can't be used by humans."
- IgorPartola 2y agoIt’s ok after they deliver the MVP there will be a wetware update.
- akshaysg 2y agoWho knows, one day it may be possible (hopefully without any dystopian updates to human biology)!
- groby_b 2y agoAt this point, that seems dubious - your inner ear is going to go all inner ear on you, no matter what. Unless you get to turn that off, VR is not it.
- cdchn 2y agoI hope our code-editor-in-VR wouldn't involve flying around like hilarious depictions of "The Gibson" in bad sci-fi movies.
- groby_b 2y agoDoesn't matter. As long as you use VR to display a virtual 3D environment and you move within it, your inner ear will fight with your vision system if you're moving or not. If the visual system and the accelerometer don't agree, the positioning system throws an exception. And, for whatever reason, the human exception handler for that problem is firmly linked to the barf() subroutine ;)
- cdchn 2y agoLike I said, as long as you're not flying around- moving within it, then your inner ear doesn't care. Turning your head doesn't count. I don't see a need in a code-in-VR system to move like that. And most VR games solve this my having your teleport instead of translate. I think the barf routine is because when your brain senses your vestibular system not working it thinks "oops I must be poisoned" and tries to make you throw up.
- cdchn 2y ago"Fixing our eyeballs is just an engineering problem."
- doctorhandshake 2y agoCheck out SoftSpace https://soft.space https://soft.space … not an IDE but similar idea for knowledge mapping
- akshaysg 2y agoThis is actually really cool!